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Physically-based Skinning of Rigid Bodies


This is the code and document for my bachelor's thesis. It includes my own rough implementation of "Solid Simulation with Oriented Particles" by Matthias Müller and Nuttapong Chentanez. I developed a simple method to couple their oriented particles with a rigid body simulation built on top of the bullet physics library.


  • C/C++
  • OpenGL
  • bullet